Mirror Node for Post Process Volumes?
colin.brady last edited by
Hi. I think a major improvement to the Mirror Node is to be able to set keys on Post Process Volume variables. Perhaps this can be done by creating and naming a generic maya keyable mirror node that can be assigned to any UE4 node in blueprint. Thanks,
lzu last edited by
@colin-brady This feature is already in our development plan. You may see this feature in future releases.
Thanks for your suggestion！